![]() If you go to 'edit sprite' you will see that the maker divided the gif into the different frames present. Just start the Maker and press F1, and it should open. You find pretty much any details about file formats in there. I recommend looking at the asset standarts in the documentation. Once you start separating them with fat borders and such, you gotta do more math which is just a bit silly to introduce for no reason. When you create a new sprite in gamemaker choose 'load sprite'. Role-playing video game 4 comments Best Add a Comment Sevarihk you can make the sprites any size you want, as long as you adjust the spritesheet size accordingly. Now, in reality, it'd actually be proportioned a bit differently since it's based on even pixel spacing but this is just a simplified explanation of why it's kind of a bad idea to separate your sprites using anything but a pixel-wide line. You see how if you have even borders on all sides, the sprites are all out of alignment? And as you can see in the top row, they're each separated by identical sized borders and look "evenly spaced" apart.īut look what happens when you actually split them apart (which a sprite processor does). Let's say that the squares with circles in them are your sprites. I just whipped this up in mspaint to demonstrate what I mean. On the other hand, the left sprite has a full unsplit border on its left and the right sprite has a full unsplit border on its right. The center column has to split their left and right borders in half because they share them with the left and right sprites. Look at the border of each of your sprites.
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